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Documentation Index

Fetch the complete documentation index at: https://docs.abberia.com/llms.txt

Use this file to discover all available pages before exploring further.

Terrain Object Renderer settings are split across three tabs in the renderer UI:
  • Prototypes — prototype list, Groups, and per-prototype render components.
  • Scene Settings — scene-specific data such as Cameras and Additional Data.
  • Global Settings — renderer-wide settings that persist across scenes.
This structure matches how the renderer is registered in code. Terrain Object Renderer adds shared RendererStack settings such as Quality, renderer-specific extensions, scene settings, and prototype components.

Global Settings

Global Settings are stored per renderer type and remain available when you switch active scenes.

Scene Settings

Scene Settings are stored in the current scene.

Prototype Settings

Prototype settings apply to the selected prototype.

Preferences

RendererStack also has shared preferences under Preferences > Renderer Stack.
The setting names in these pages match the current Unity inspector labels in the Terrain Object Renderer code.