Quality controls renderer-wide distance, shadows, and LOD behavior. These settings are stored in Global Settings and apply to Terrain Object Renderer as a renderer type.Documentation Index
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Settings
| Setting | Default | Description |
|---|---|---|
| Max Render Distance | 8000 | Maximum distance from the camera where prototypes can render. The effective render distance is clamped by the camera farClipPlane and adjusted by field of view. |
| Is Shadow Casting | true | Enables or disables shadow casting for Terrain Object Renderer objects. Disable it when you need maximum performance and can accept no shadows from these objects. |
| LOD Bias | 1 | Global LOD distance multiplier. Values below 1 favor lower-detail LODs sooner. Values above 1 keep higher-detail LODs for longer. |
If Is Shadow Casting is disabled, prototype Shadow settings show a warning and do not expose per-prototype shadow controls.
Related settings
- Distance Culling adds a per-prototype distance limit.
- Cameras can reduce the effective render distance through camera
farClipPlaneand field of view. - LOD Group adds per-prototype LOD bias.
