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Documentation Index

Fetch the complete documentation index at: https://docs.abberia.com/llms.txt

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Quality controls renderer-wide distance, shadows, and LOD behavior. These settings are stored in Global Settings and apply to Terrain Object Renderer as a renderer type.

Settings

SettingDefaultDescription
Max Render Distance8000Maximum distance from the camera where prototypes can render. The effective render distance is clamped by the camera farClipPlane and adjusted by field of view.
Is Shadow CastingtrueEnables or disables shadow casting for Terrain Object Renderer objects. Disable it when you need maximum performance and can accept no shadows from these objects.
LOD Bias1Global LOD distance multiplier. Values below 1 favor lower-detail LODs sooner. Values above 1 keep higher-detail LODs for longer.
If Is Shadow Casting is disabled, prototype Shadow settings show a warning and do not expose per-prototype shadow controls.
  • Distance Culling adds a per-prototype distance limit.
  • Cameras can reduce the effective render distance through camera farClipPlane and field of view.
  • LOD Group adds per-prototype LOD bias.