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Snap To Object is intended for resnapping renderer instances after the ground or target surfaces change.

Settings

SettingDefaultDescription
LayersEmptyPhysics layers used by the snap raycast.
Raycast Position Offset0Y offset applied to the final snapped position.
Advanced Settings > Max Ray Distance6500Maximum distance the ray checks for collisions.
Advanced Settings > Spawn Check Offset3000Height offset used to raise the ray above the current instance position before raycasting down.
Snap To ObjectButtonRuns the snap operation.
The inspected package exposes the Snap To Object UI and settings, but the snap operation body is currently inactive in code. Verify this extension in Unity before relying on it in a production workflow.

When to use it

Use this workflow after terrain height or mesh surfaces change and existing renderer instances need to be aligned to the new ground.