Cameras controls which Unity cameras render Terrain Object Renderer data. The camera list is stored in Scene Settings, so it is specific to the current scene.Documentation Index
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Camera list actions
- Add Camera adds an empty camera slot.
- Find Main Camera adds
Camera.main, or a camera whose name containsMain CameraorMainCamera. - Find All Cameras adds every camera found in the scene.
- Reset resets settings for the selected camera entry.
- Remove removes a normal camera entry.
Camera entry settings
Each camera entry has an active toggle. Disabled entries are marked as ignored and do not render Terrain Object Renderer data.| Setting | Default | Description |
|---|---|---|
| Camera | Selected camera | Unity camera assigned to this entry. Assigned camera fields are read-only in the inspector. Empty camera slots let you assign a camera. |
| LOD Bias | 1 | Per-camera LOD distance multiplier. The inspector slider uses 0.1 to 1. Lower values favor lower-detail LODs sooner for this camera. |
| Camera Culling Mode | FrustumCulling | Controls how this camera culls objects. |
| Enable Colliders | true | Controls collider generation for this camera when multiple cameras are active. This setting appears only in multi-camera setups. |
Camera Culling Mode
| Mode | Description |
|---|---|
FrustumCulling | Adds only cells that pass camera-frustum checks. This is the normal optimized mode. |
Complete360 | Adds all cells within the camera render area instead of filtering cells by the camera frustum. Use it when a camera needs objects available outside the current view direction. |
