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Documentation Index

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Cameras controls which Unity cameras render Terrain Object Renderer data. The camera list is stored in Scene Settings, so it is specific to the current scene.

Camera list actions

  • Add Camera adds an empty camera slot.
  • Find Main Camera adds Camera.main, or a camera whose name contains Main Camera or MainCamera.
  • Find All Cameras adds every camera found in the scene.
  • Reset resets settings for the selected camera entry.
  • Remove removes a normal camera entry.
In Edit Mode, the Scene View camera is added automatically and is used for Scene View rendering.

Camera entry settings

Each camera entry has an active toggle. Disabled entries are marked as ignored and do not render Terrain Object Renderer data.
SettingDefaultDescription
CameraSelected cameraUnity camera assigned to this entry. Assigned camera fields are read-only in the inspector. Empty camera slots let you assign a camera.
LOD Bias1Per-camera LOD distance multiplier. The inspector slider uses 0.1 to 1. Lower values favor lower-detail LODs sooner for this camera.
Camera Culling ModeFrustumCullingControls how this camera culls objects.
Enable ColliderstrueControls collider generation for this camera when multiple cameras are active. This setting appears only in multi-camera setups.

Camera Culling Mode

ModeDescription
FrustumCullingAdds only cells that pass camera-frustum checks. This is the normal optimized mode.
Complete360Adds all cells within the camera render area instead of filtering cells by the camera frustum. Use it when a camera needs objects available outside the current view direction.

Edit Mode and Play Mode behavior

Normal cameras render in Edit Mode only when Play Mode simulation is enabled. The Scene View camera can render in Play Mode only when RendererStack Preferences allow it.