What MegaWorld includes
MegaWorld is organized into several workflow families:- Stamper tools for area-based spawning and terrain workflows such as Terrain Spawner, Texture Stamper, and Gravity Spawner.
- Brush tools for interactive painting and erasing such as Advanced Brush, Spray Brush, and Brush Erase.
- PhysX Painter tools for physics-driven placement and effects such as Brush Physics, Precise Physics, Explode Physics, and Physics Effects.
- Happy Artist tools for hands-on editing such as Brush Modify, Edit, Precise Place, and Pin.
Shared systems
Many MegaWorld tools reuse the same core systems:- General settings for prototype-level spawn behavior.
- Mask Filters for defining where placement is allowed.
- Transform Components for changing position, rotation, and scale at spawn time.
- Overlap Check Settings for blocking bad placements.
Get started
Start with the first MegaWorld workflow and learn how the window is organized.
MegaWorld window
Understand the main window, the panel layout, and how the workflow is split.
Mask Filters
Control where objects can spawn with terrain-aware filter stacks.
Transform Components
Control how objects rotate, offset, and scale when they spawn.
