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MegaWorld tools are organized by workflow rather than by asset type. That means the first question is usually not “what am I spawning?” but “how do I want to work in the scene?”

Main tool families

Stamper tools

Use stamper tools when you want controlled placement over an area or a sampled set of points.

Brush tools

Use brush tools when you want direct scene-view painting.

PhysX Painter tools

Use these when physical interaction is part of the workflow.

Happy Artist tools

Use these when hand-editing and finishing matter more than mass placement.

Shared systems across tools

Many tools reuse the same support systems:

How to choose quickly

  • Choose a stamper when you want area-based generation.
  • Choose a brush when you want direct painting.
  • Choose a physics tool when object interaction matters.
  • Choose a Happy Artist tool when you want manual polish and cleanup.
If you are unsure where to start, begin with Terrain Spawner for broad placement or Advanced Brush for hands-on painting.