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MegaWorld is a multi-tool ecosystem for building scenes quickly. It combines procedural placement, terrain workflows, manual level design, and physics-based editing in one window. The current documentation focuses on the MegaWorld tools and systems that are part of your working pipeline. Shared systems such as filters, transform components, spawn settings, and overlap checks are documented separately so the same explanations do not have to be repeated inside every tool page.

What MegaWorld includes

MegaWorld is organized into several workflow families:
  • Stamper tools for area-based spawning and terrain workflows such as Terrain Spawner, Texture Stamper, and Gravity Spawner.
  • Brush tools for interactive painting and erasing such as Advanced Brush, Spray Brush, and Brush Erase.
  • PhysX Painter tools for physics-driven placement and effects such as Brush Physics, Precise Physics, Explode Physics, and Physics Effects.
  • Happy Artist tools for hands-on editing such as Brush Modify, Edit, Precise Place, and Pin.

Shared systems

Many MegaWorld tools reuse the same core systems:

Get started

Start with the first MegaWorld workflow and learn how the window is organized.

MegaWorld window

Understand the main window, the panel layout, and how the workflow is split.

Mask Filters

Control where objects can spawn with terrain-aware filter stacks.

Transform Components

Control how objects rotate, offset, and scale when they spawn.