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Transform Components let you control how objects are positioned, rotated, and scaled when they are spawned. Each component handles one specific aspect of the transform, and you can stack multiple components together — they are applied in order, one after another. You can see how this system works in this video: Mega World [BETA] - Transform Components

How It Works

The component stack runs each active component sequentially. The output of one component becomes the input of the next, so order matters. You can enable or disable individual components without removing them. Only one instance of each component type can exist in the stack at a time. Available Transform Components in MegaWorld.

Available Components

Align

Blend object rotation toward the surface normal for natural terrain placement.

Additional Rotation

Apply a fixed Euler angle rotation offset on top of existing rotation.

Cliffs Align

Rotate objects to face the cliff edge — useful for rocks with missing backside polygons.

Cliffs Position

Push objects away from the cliff face along the surface normal direction.

Position Offset

Apply a random vertical (Y-axis) offset to the spawn position.

Rotation

Randomize rotation on any combination of X, Y, and Z axes.

Scale

Apply a random scale — uniformly or independently per axis.

Scale Clamp

Enforce minimum and maximum scale limits after other components run.

Scale Fitness

Reduce object size when placement fitness is low.

Slope Position

Sink objects lower on steeper slopes.

Slope Scale

Increase object scale on steeper slopes.

Snap Rotation

Restrict rotation to fixed angle increments (e.g. 90°, 45°).

Tree Rotation

Y-axis dominant rotation for trees, with occasional full 3D tilt.

Common Setups

Terrain vegetation (grass, bushes): Align + Slope Position + Slope Scale + Position Offset Cliffs and rocks: Cliffs Align + Cliffs Position + Scale Transform Components setup used for cliff rocks. Cliff rock result created with Transform Components. Trees: Tree Rotation + Scale + Slope Position Transform Components setup used for trees. Tree placement result created with Transform Components. Grid / modular objects: Snap Rotation + Scale Clamp