How the stack works
Scatter uses a stack of active elements. Each active element processes the sample list in order. In practice, this means the stack can combine two kinds of behavior:- sample generators that create positions, such as Random Point, Random Grid, Poisson Disc, or Tiles
- sample modifiers that change an already generated set, such as Failure Rate
Why order matters
The most common pattern is:- generate samples with one main scatter algorithm;
- optionally thin or modify the result with an extra step such as Failure Rate.
- Random Grid gives you a structured base distribution
- Failure Rate removes part of that distribution to make it feel less uniform
Default behavior
The current code creates Random Grid by default when a new scatter settings block is created.Where Scatter System is used
Scatter System appears in several placement tools, especially:- Terrain Spawner
- Advanced Brush
- Gravity Spawner
- physics-based and object-based workflows that need reusable sample generation
Available elements
Scatter Settings
Learn how the scatter stack is stored and configured.
Random Point
Generate a random number of loose points inside the target area.
Random Grid
Generate a grid-based pattern with optional rotation and randomization.
Poisson Disc
Keep a minimum spacing between samples for a more even natural distribution.
Tiles
Generate samples from tile-like cells.
Failure Rate
Remove part of an existing sample set to make the result sparser.
