Settings
- Use Random Opacity randomizes the written detail strength per pixel. This helps break up uniform coverage and makes grass feel less repetitive.
- Density sets the target detail strength MegaWorld writes into the detail map. Higher values produce denser grass or detail coverage.
- Failure Rate (%) adds an extra chance to skip spawning on a pixel. Higher values create a sparser result.
How it works
- MegaWorld evaluates the mask and filter fitness for each terrain detail pixel.
- It converts that fitness into a target strength from
0to Density. - If Use Random Opacity is enabled, MegaWorld multiplies that fitness by a random value before converting it into target strength.
- If Failure Rate (%) triggers, the target strength for that pixel becomes
0.
Use Use Random Opacity together with a medium Density when you want natural grass variation. Increase Failure Rate (%) when you want more empty patches without changing the overall mask shape.
