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The older documentation described this area as Additional Spawn Settings. In the current project, the same behavior is exposed through the Success component.

Setting

  • Success (%) controls how likely a prototype is to win selection when MegaWorld chooses between multiple active prototypes.

How it works

  • MegaWorld rolls a random value for each active prototype.
  • Each roll is clamped by that prototype’s Success (%) value.
  • The prototype with the highest final value is selected for spawning.

Important behavior

  • If only one prototype is available, MegaWorld spawns it directly. In that case, Success (%) does not change the result.
  • Success (%) is most useful when several prototypes compete inside the same group.
  • Lower values make a prototype appear less often relative to other active prototypes.
  • A value of 100 gives the prototype its full chance to compete.
Use higher Success (%) for your main variants and lower values for rare accent variants, debris, or special-case objects.