Noise Spread, Min Width, Max Width, Min Height, Max Height, Healthy Colour, Dry Colour, and Billboard.
In the current project, MegaWorld does not expose those fields as a separate settings component for terrain detail prototypes.
What MegaWorld currently manages
- Prototype type lets you use either a mesh prefab or a texture as a terrain detail prototype.
- Get/Update Resources From Terrain syncs the prototype list from the active terrain.
- Add Missing Resources adds the selected detail prototypes to the active terrain.
- Remove All Resources removes terrain detail resources from the active terrain.
Automatic detail mode setup
When MegaWorld adds a terrain detail resource to Unity Terrain, it sets the base UnityDetailPrototype mode for you:
- Texture prototypes use
GrassBillboard. - Mesh prototypes use
Grass. - Texture prototypes disable
usePrototypeMesh. - Mesh prototypes enable
usePrototypeMesh.
Fields from the old doc that are not exposed here
The following fields from the older documentation are not configured by a dedicated MegaWorld settings page in the current project:Noise SpreadMin WidthMax WidthMin HeightMax HeightHealthy ColourDry ColourBillboard
If terrain detail prototypes stop syncing correctly, use Get/Update Resources From Terrain first. If the terrain is missing prototypes, use Add Missing Resources.
