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The older Google Doc listed a separate Terrain Detail Settings section with fields such as Noise Spread, Min Width, Max Width, Min Height, Max Height, Healthy Colour, Dry Colour, and Billboard. In the current project, MegaWorld does not expose those fields as a separate settings component for terrain detail prototypes.

What MegaWorld currently manages

  • Prototype type lets you use either a mesh prefab or a texture as a terrain detail prototype.
  • Get/Update Resources From Terrain syncs the prototype list from the active terrain.
  • Add Missing Resources adds the selected detail prototypes to the active terrain.
  • Remove All Resources removes terrain detail resources from the active terrain.

Automatic detail mode setup

When MegaWorld adds a terrain detail resource to Unity Terrain, it sets the base Unity DetailPrototype mode for you:
  • Texture prototypes use GrassBillboard.
  • Mesh prototypes use Grass.
  • Texture prototypes disable usePrototypeMesh.
  • Mesh prototypes enable usePrototypeMesh.

Fields from the old doc that are not exposed here

The following fields from the older documentation are not configured by a dedicated MegaWorld settings page in the current project:
  • Noise Spread
  • Min Width
  • Max Width
  • Min Height
  • Max Height
  • Healthy Colour
  • Dry Colour
  • Billboard
If you still need to tune those values, treat them as Unity terrain detail prototype properties rather than current MegaWorld-specific settings.
If terrain detail prototypes stop syncing correctly, use Get/Update Resources From Terrain first. If the terrain is missing prototypes, use Add Missing Resources.