Skip to main content
Success controls how likely a prototype is to win when MegaWorld chooses between multiple active prototypes. This is the current component behind the older wording sometimes described as additional spawn weighting.

Setting

  • Success (%) sets the prototype’s selection strength.

Behavior

  • Higher values make the prototype more competitive.
  • Lower values make it appear less often relative to other active prototypes.
  • A value of 100 gives it full weight.

Where it is used

This setting appears in many object-based tools, including:
Use Success to control prototype frequency before touching scatter density. It is often the cleanest way to balance variants within one group.