Success controls how likely a prototype is to win when MegaWorld chooses between multiple active prototypes.
This is the current component behind the older wording sometimes described as additional spawn weighting.
Setting
- Success (%) sets the prototype’s selection strength.
Behavior
- Higher values make the prototype more competitive.
- Lower values make it appear less often relative to other active prototypes.
- A value of
100gives it full weight.
Where it is used
This setting appears in many object-based tools, including:Use
Success to control prototype frequency before touching scatter density. It is often the cleanest way to balance variants within one group.