Foundation (read first)
Working with Data
Understand the two tool types, and learn how Groups, Resource Types, and Prototypes work.
Working with MegaWorld Window
Learn how to navigate the Tools Panel, Selection Panel, and Settings Panel.
MonoBehavior tools
These tools are added to GameObjects in your scene. They only require the Working with Data foundation.Terrain Spawner
Spawn GameObjects across a terrain area with a single click.
Texture Stamper
Paint terrain textures driven by height, slope, and noise filters.
Gravity Spawner
Spawn objects and let physics settle them naturally on the terrain.
Editor Window tools
These tools work inside the MegaWorld Window. They require both foundation pages.Advanced Brush
Paint GameObjects interactively in the scene view.
Spray Brush
Rapidly spray objects across an area.
Brush Erase
Remove spawned objects with a brush.
Brush Modify
Nudge, rotate, and reshape existing placed objects.
Edit
Move, rotate, scale, or remove individual objects.
Precise Place
Place individual objects one at a time with exact control.
Pin
Lock objects to protect them from brush operations.
Brush Physics
Settle objects onto surfaces using a physics brush.
Precise Physics
Run targeted physics simulation on selected objects.
Explode Physics
Scatter objects with a radial physics impulse.
Physics Effects
Apply ongoing physics forces to objects in the scene.
