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MegaWorld is a multi-tool ecosystem. The Getting Started series is structured in layers — start with the foundation pages, then jump to the tutorial for the specific tool you want to use.

Foundation (read first)

Working with Data

Understand the two tool types, and learn how Groups, Resource Types, and Prototypes work.

Working with MegaWorld Window

Learn how to navigate the Tools Panel, Selection Panel, and Settings Panel.

MonoBehavior tools

These tools are added to GameObjects in your scene. They only require the Working with Data foundation.

Terrain Spawner

Spawn GameObjects across a terrain area with a single click.

Texture Stamper

Paint terrain textures driven by height, slope, and noise filters.

Gravity Spawner

Spawn objects and let physics settle them naturally on the terrain.

Editor Window tools

These tools work inside the MegaWorld Window. They require both foundation pages.

Advanced Brush

Paint GameObjects interactively in the scene view.

Spray Brush

Rapidly spray objects across an area.

Brush Erase

Remove spawned objects with a brush.

Brush Modify

Nudge, rotate, and reshape existing placed objects.

Edit

Move, rotate, scale, or remove individual objects.

Precise Place

Place individual objects one at a time with exact control.

Pin

Lock objects to protect them from brush operations.

Brush Physics

Settle objects onto surfaces using a physics brush.

Precise Physics

Run targeted physics simulation on selected objects.

Explode Physics

Scatter objects with a radial physics impulse.

Physics Effects

Apply ongoing physics forces to objects in the scene.