New to Edit? Follow the step-by-step Edit — Getting Started tutorial first.
Supported resource types
Edit supports:How it works
- Move the cursor over the scene view. Edit raycasts from the cursor against all colliders and finds every eligible object within Sphere Size of the hit point and within Max Distance of the scene camera.
- A handle button appears at each eligible object’s position. The button color reflects the active action (grey for most actions, red for Remove).
- Click a handle button to apply the active action to that object.
- For actions that use mouse movement (Move Up/Down, Rotate, Scale), keep the mouse button held and drag horizontally after clicking to apply the change. Release the mouse to confirm.
Tool-level controls
Edit uses Edit Tool Settings with the following fields:- Sphere Size — the diameter around the cursor’s raycast hit point within which objects are detected and shown as handle buttons. Default is
40. - Max Distance — objects farther than this from the scene camera are not shown as handle buttons. Default is
200.
Available actions
Actions are displayed as tabs at the top of the Settings Panel. Press the shortcut key or click the tab to switch the active action.| Action | Shortcut | What it does |
|---|---|---|
| Move Up/Down | Q | Moves the object along the world Y axis. Hold and drag horizontally to change height. |
| Raycast | W | Moves the object to the surface hit by a raycast from the cursor. |
| Rotate | E | Rotates the object around the Y axis (global or local). Hold and drag horizontally. |
| Scale | R | Scales the object uniformly. Hold and drag horizontally. |
| Remove | T | Deletes the object from the scene. |
Space to toggle transform space between global and local (applies to Rotate).
Action settings
Each action has its own settings panel when selected.Move Up/Down
- Mouse Sensitivity — controls how strongly horizontal mouse movement translates into vertical displacement. Adjustable within the allowed range.
Raycast
- Raycast Position Offset — adds a Y-axis offset to the final position after the raycast lands. Default is
0. - Ground Layers — the layer mask that the raycast tests against. Default is
Defaultlayer only.
Rotate
- Mouse Sensitivity — controls how strongly horizontal mouse movement translates into rotation.
- Transform Space — switches between global and local rotation axis. Also toggled by
Space. - Enable Snap Rotate — when enabled, rotation snaps to the nearest Snap Rotate value. Default is
false. - Snap Rotate — the snap increment in degrees. Default is
15. Only available when Enable Snap Rotate is on.
Scale
- Mouse Sensitivity — controls how strongly horizontal mouse movement translates into scale change.
- Enable Snap Scale — when enabled, scale snaps to the nearest Snap Scale value. Default is
false. - Snap Scale — the snap increment. Default is
1. Only available when Enable Snap Scale is on.
Remove
No settings. Clicking an object’s handle button deletes it immediately.When to use Edit
Edit is best when you want:- targeted adjustments to individual placed objects without affecting others;
- quick removal of specific objects;
- precise rotation or scale corrections after a brush pass.
