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General Settings are the shared configuration blocks that shape how objects are created after a valid placement point is found. These settings are not the same as filters, transform stacks, or overlap checks. They sit closer to the actual spawn result.

Included settings

How to think about this group

  • Use Spawn Detail Settings when the workflow needs density-style control over spawned detail.
  • Use Terrain Detail Settings when the result targets terrain detail resources.
  • Use Additional Spawn Settings when you need extra behavior around the final spawn result.

Where these settings appear

You will most often meet this group in tools such as:
Tune general settings after you are happy with filtering and placement logic. They work best when the candidate positions are already correct.