New to Explode Physics? Follow the step-by-step Explode Physics — Getting Started tutorial first.
Supported resource types
Explode Physics supports:How it works
- You click or drag in the scene view. The tool casts a ray downward to find the surface point.
- A random count between Instances Min and Instances Max is chosen.
- For each instance:
- A random prototype is selected from the active group.
- The center spawn point is offset above the surface by Position Offset Y.
- If Spawn From One Point is off, the individual instance position is offset by a random vector inside a sphere of radius
Size / 2around the center. If it is on, every instance spawns at the exact center point. - The object is instantiated and physics simulation begins immediately.
- If Spawn From One Point is off, a force is applied in the direction from the center point to the instance position, scaled by Force. If it is on, a force is applied in a random direction instead (Force is not used in that case).
- After all instances are spawned, physics runs until all simulated bodies settle.
Tool-level settings
Explode Physics Tool Settings
- Position Offset Y — how far above the surface hit point the center of the explosion is placed. Default:
15. - Spacing — minimum cursor travel distance before a new burst fires while dragging. Default:
20. Minimum:0.5. - Instances — a min/max range slider controlling how many objects are spawned per interaction. Range: 2–200. Default min:
25, default max:50. - Spawn From One Point — when enabled, all objects spawn at the center point and each receives a random-direction force. When disabled, objects are distributed within a sphere and pushed outward from the center. Default:
false. - Size — the diameter of the spawn sphere when Spawn From One Point is off. Shown as a slider from 10 to 300. Default:
10. Only visible when Spawn From One Point is off. - Force — the magnitude of the outward force applied to each instance when Spawn From One Point is off. Slider from 0 to 100. Default:
20. Only visible when Spawn From One Point is off.
Scene view visualization
- When Spawn From One Point is off: a sphere handle is drawn at the offset center point, and a dotted line connects the surface hit to the center. The sphere diameter matches Size.
- When Spawn From One Point is on: a small button handle is drawn at the center point only.
When to use Explode Physics
Explode Physics is best when you want to:- create a burst of scattered debris or props from a single impact point;
- quickly fill an area with randomly distributed objects in one or a few clicks;
- achieve chaotic or explosive-looking object distributions that would be slow to place manually.
Notes
- The tool belongs to the PhysX Painter family.
- No Scatter or Success system is used — each object is picked randomly from all selected prototypes, and all instances in a burst are spawned unconditionally.
- The physics simulator uses acceleration physics mode and ObjectTimeDisablePhysicsMode.
- Undo is registered after mouse release, so a full drag stroke is undone in one step.
