Before starting this tutorial, read:
- Working with Data — Groups, Resource Types, and Prototypes
- Working with MegaWorld Window — how to navigate the window
Step 1 — Open the MegaWorld Window and select Explode Physics
Press Alt + Z to open the MegaWorld Window. In the Tools Panel, click the + button and choose PhysX Painter → Explode Physics.Step 2 — Add a Group and prototypes
In the Selection Panel, click Add Group. Inside the group, add Unity/GameObject or Terrain Object resources and add your Prefabs.Your Prefabs need Collider components. The physics simulator creates temporary Rigidbodies for each instance during simulation.
Step 3 — Configure the explosion settings
In the Settings Panel, configure:- Position Offset Y — the height above the surface at which the burst center is placed. Default:
15. - Instances — the min/max range for how many objects are created per click. Default: 25–50. Adjust for a smaller or larger burst.
- Spawn From One Point — when off (default), objects are spread randomly inside a sphere and pushed outward. When on, all objects spawn at the center and receive a random-direction force.
- Size — the diameter of the spawn sphere when Spawn From One Point is off. Default:
10. Visible only when Spawn From One Point is off. - Force — the strength of the outward push. Default:
20. Visible only when Spawn From One Point is off. - Spacing — minimum cursor movement before a new burst fires while dragging. Default:
20.
Step 4 — Click in the scene view to trigger the burst
Move your cursor into the Scene View. A sphere handle shows the spawn area and offset center point. Click to trigger the burst — a random number of objects between Instances Min and Instances Max spawn and are pushed outward, then fall and settle.Step 5 — Undo if needed
Press Ctrl + Z to undo. The full burst from one mouse click or drag is undone in one step.What’s next
- Use Brush Physics to scatter objects more gradually across a larger area.
- Use Brush Erase to remove objects that landed in unwanted places.
- Read the full Explode Physics reference documentation.
