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Documentation Index

Fetch the complete documentation index at: https://docs.abberia.com/llms.txt

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Additional Data provides scene data used by floating origin and shadow culling. These settings are stored in Scene Settings.

Settings

SettingDescription
Transform of Floating OriginOptional transform that defines the root of the world for floating origin. If empty, the renderer uses the SceneDataManager transform.
Find Directional LightSearches the scene for the strongest directional light and assigns it.
Directional LightDirectional light used by additional shadow culling.

Floating origin

Terrain Object Renderer stores the floating origin start position during setup. In Play Mode, it updates an offset from Transform of Floating Origin and applies that offset during rendering. If Transform of Floating Origin is empty, the renderer uses the SceneDataManager transform as the anchor.

Directional Light

The assigned directional light is used by Frustum Culling Settings when Get Additional Shadow is set to DirectionLightShadowVisible.