Additional Data provides scene data used by floating origin and shadow culling. These settings are stored in Scene Settings.Documentation Index
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Settings
| Setting | Description |
|---|---|
| Transform of Floating Origin | Optional transform that defines the root of the world for floating origin. If empty, the renderer uses the SceneDataManager transform. |
| Find Directional Light | Searches the scene for the strongest directional light and assigns it. |
| Directional Light | Directional light used by additional shadow culling. |
Floating origin
Terrain Object Renderer stores the floating origin start position during setup. In Play Mode, it updates an offset from Transform of Floating Origin and applies that offset during rendering. If Transform of Floating Origin is empty, the renderer uses theSceneDataManager transform as the anchor.
Directional Light
The assigned directional light is used by Frustum Culling Settings when Get Additional Shadow is set toDirectionLightShadowVisible.