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Documentation Index

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Frustum Culling Settings controls bounds used by GPU frustum culling and optional shadow visibility outside the camera frustum.

Settings

SettingDefaultDescription
Increase Bounding Sphere7Expands the prototype bounding sphere used for frustum culling. Increase it when scale changes or shader deformation makes objects disappear too early. Values below 0 are clamped to 0.
Get Additional ShadowDirectionLightShadowVisibleControls how shadows remain visible when the object is outside the camera frustum. Appears only when the prototype has Shadow and global Is Shadow Casting is enabled.

Get Additional Shadow modes

ModeExtra settingDescription
NoneNoneDoes not add extra shadow visibility outside the camera frustum.
MinCullingDistanceMin Culling DistanceDisables culling below the configured camera distance so nearby shadow casters stay available. Default is 50.
IncreaseBoundingSphereIncrease Shadows BoundingExpands shadow bounds separately from render bounds. Default is 0.
DirectionLightShadowVisibleDirectional LightUses the scene directional light to decide which off-frustum shadows should stay visible. This is the default mode.
When DirectionLightShadowVisible is selected, the inspector uses the scene Additional Data directional light provider. If no light is assigned, the inspector shows Find Directional Light and a Directional Light field.

When to adjust it

Increase the bounding sphere when objects disappear too early because:
  • the object is scaled larger than its prefab bounds;
  • the shader bends or offsets vertices;
  • shadows need to remain visible outside the camera frustum.