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Documentation Index

Fetch the complete documentation index at: https://docs.abberia.com/llms.txt

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LOD Group controls how a prototype switches between LOD levels. The component appears for every prototype, but its controls require the prefab render model to have at least two LODs. If the prefab has fewer than two LODs, the inspector shows Missing LOD Group in prefab.

Settings

SettingDefaultDescription
LOD FadefalseEnables fade-style blending between LOD levels. During fading, both LOD levels render, so there is a small performance cost.
LOD Fade For Last LODtrueWhen LOD Fade is enabled, also fades the last LOD.
LOD Fade Transition Distance10Distance over which LOD Fade finishes. The inspector slider uses 0 to 20.
Number of LODsFrom prefabRead-only count of LOD levels detected in the prototype render model.
LOD Distance Random Offset0Randomizes LOD switching distance. Values below 0 are clamped to 0.
LOD Bias1Per-prototype LOD distance multiplier. The inspector slider uses 0.1 to 5.
LOD Fade requires shader support. The shader must include the LOD_FADE_CROSSFADE keyword, the LOD Fade algorithm, and the unity_LODFade variable.
  • Quality defines global LOD Bias.
  • Cameras can define per-camera LOD Bias.