LOD Group controls how a prototype switches between LOD levels. The component appears for every prototype, but its controls require the prefab render model to have at least two LODs. If the prefab has fewer than two LODs, the inspector shows Missing LOD Group in prefab.Documentation Index
Fetch the complete documentation index at: https://docs.abberia.com/llms.txt
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Settings
| Setting | Default | Description |
|---|---|---|
| LOD Fade | false | Enables fade-style blending between LOD levels. During fading, both LOD levels render, so there is a small performance cost. |
| LOD Fade For Last LOD | true | When LOD Fade is enabled, also fades the last LOD. |
| LOD Fade Transition Distance | 10 | Distance over which LOD Fade finishes. The inspector slider uses 0 to 20. |
| Number of LODs | From prefab | Read-only count of LOD levels detected in the prototype render model. |
| LOD Distance Random Offset | 0 | Randomizes LOD switching distance. Values below 0 are clamped to 0. |
| LOD Bias | 1 | Per-prototype LOD distance multiplier. The inspector slider uses 0.1 to 5. |
