RendererStack tools are specialized renderers for large scenes. Each renderer focuses on a specific type of scene data so it can optimize rendering, culling, and runtime interaction for that workflow.Documentation Index
Fetch the complete documentation index at: https://docs.abberia.com/llms.txt
Use this file to discover all available pages before exploring further.
Available tools
Terrain Object Renderer
Render large terrain objects with GPU Instanced Indirect, frustum culling, terrain-cell occlusion, colliders, and scripting support.
Terrain Object Renderer features
See the main rendering, culling, collider, scripting, and conversion features.
Sectorize
Stream terrain sectors around cameras using additive scene loading.
