Shadow controls prototype-level shadow distance and LOD shadow mapping.Documentation Index
Fetch the complete documentation index at: https://docs.abberia.com/llms.txt
Use this file to discover all available pages before exploring further.
Settings
| Setting | Default | Description |
|---|---|---|
| Shadow Distance | 4000 | Maximum distance where this prototype casts shadows. |
| LOD Shadow Settings | Uses matching LODs | Appears when the prototype has more than one LOD. Lets you choose which LOD mesh casts shadows for each rendered LOD, or choose None. |
If Quality has Is Shadow Casting disabled, this component shows Shadows disabled in Global Settings instead of per-prototype shadow controls.
Related settings
- Frustum Culling Settings controls additional shadow visibility outside the camera frustum.
- Additional Data provides the directional light used by directional-light shadow visibility.
