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Caching keeps recently unloaded sectors inactive for a limited time before unloading the scene fully. Use it when the camera may move back into a recently visited area and you want that sector to reactivate faster.

Settings

SettingDefaultDescription
Max Loading Cached Scene Pause0.2Maximum pause in seconds before loading a cached scene again. Values below 0 are clamped to 0.
Keep Scenes300Time in seconds to keep a scene cached before unloading it fully. Values below 0 are clamped to 0.
Cache Memory Threshold_4GBRAM threshold where scenes stop being cached and unload instead.
Threshold In Megabyte4000Custom cache threshold used when Cache Memory Threshold is Custom.

How caching works

When a loaded sector is no longer needed, Sectorize calls cache instead of unload if Caching is active. Caching deactivates the root GameObjects in the scene and marks the scene as cached. If the sector becomes needed again, Sectorize reactivates the scene instead of loading it from scratch. If Keep Scenes is 0, or reserved memory is higher than Cache Memory Threshold, the sector unloads instead of caching.

Cache Memory Threshold values

Available values are:
  • Off
  • _1GB
  • _2GB
  • _3GB
  • _4GB
  • _5GB
  • _6GB
  • _7GB
  • _8GB
  • Custom

Tuning

Lower Keep Scenes when memory pressure matters more than quick return loading. Lower Max Loading Cached Scene Pause when cached scenes should reactivate quickly.