Sectorize works with terrain tiles and additive scenes. The active scene becomes the parent scene, and terrain sectors are stored as subscenes.Documentation Index
Fetch the complete documentation index at: https://docs.abberia.com/llms.txt
Use this file to discover all available pages before exploring further.
Prerequisites
- A scene with terrain tiles.
- At least one camera in Cameras.
- Sectorize added to RendererStack.
Terrain objects.
Create sectors
Open Sectorize in RendererStack. If no sectors exist, Sectorize shows No Sectors found. When Unity Terrains are found in the scene, click Create Sectors. Sectorize then:- Marks the active scene as a parent scene.
- Registers already opened additive terrain scenes as sectors.
- Creates new additive scenes for terrain tiles in the active scene.
- Moves each terrain tile into its generated scene.
- Creates Scene Data Managers for the generated scenes.
- Marks generated sector scenes as subscenes.
- Prepares the Scene Manager integration.
Work with the Sectors tab
After sectors exist, Sectorize shows three tabs:- Sectors
- Scene Settings
- Global Settings
Configure cameras
Sectorize uses the shared Cameras scene setting. Every active non-ignored camera can load sectors. During each render update, Sectorize checks sectors around the camera position and applies the active Streaming Rules.Configure Streaming Rules
Open Global Settings > Streaming Rules. Start with these defaults:- Immediately Loading loads close sectors right away.
- Asynchronous Loading loads farther sectors with pauses.
- Preventing Unloading keeps sectors loaded near the camera.
- Caching keeps recently unloaded scenes inactive for a limited time.
Manual scene control
Right-click Sectorize and enable Enable Manual Scene Control. When manual scene control is enabled in Edit Mode, Sectorize stops automatic streaming. The Sectors tab shows:- Load All Scenes
- Unload All Scenes
Debug visualization
Right-click Sectorize and enable:- Debug > All Cells — draws all sector bounds in blue.
- Debug > Visible Cells — draws loading ranges and visible sector bounds.
- red circle shows Immediately Loading distance;
- blue circle shows Asynchronous Loading distance;
- yellow circle shows Preventing Unloading distance;
- green boxes show sectors found around the camera.
