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Sectorize integrates with the Scene Manager after sectors are created. The integration creates or updates a Scene Manager scene collection for the active parent scene and adds Sectorize subscenes to it.

What Sectorize prepares

When sectors exist, Sectorize prepares the Scene Manager by:
  1. Enabling Scene Manager after confirmation if it is disabled.
  2. Creating a profile if no Scene Manager profile exists.
  3. Creating or selecting a default build scene collection.
  4. Creating or finding a scene collection for the active parent scene.
  5. Assigning the active parent scene through Active Scene settings.
  6. Adding a Sectorize scene type component.
  7. Adding every sector scene reference as a subscene.
When Scene Manager is enabled through this flow, it can replace scenes added manually in Unity Build Settings with scenes managed by the Scene Manager.

Sectorize scene type

The Sectorize scene type stores a list of subscene references. At load time, it finds sectors around active cameras using the Sectorize maximum loading distance and loads those sector scenes. At unload time, it unloads all scenes in the Terrain sector layer.

Loading progress

The Scene Manager integration reports loading progress as the average loading progress of startup sectors. If no startup sectors are found, progress reports as complete.