Additional Rotation multiplies the object’s current rotation by a fixed Euler angle offset you specify. Unlike the Rotation component, this is not randomized — every spawned object receives exactly the same rotation adjustment.
This is useful when you need to correct the default orientation of a prefab, or when you want to apply a consistent offset after other rotation components have already run.
Settings
- Rotation — the Euler angle offset (X, Y, Z in degrees) to apply. This is multiplied with the object’s existing rotation, so it compounds on top of whatever rotation was set by previous components in the stack.
Place this component after Rotation or Align in the stack if you want to fine-tune the final orientation without overriding the randomization those components apply.