New to Object Stamper? Follow the step-by-step Object Stamper — Getting Started tutorial first.
Supported resource types
Object Stamper supports:For grass and mesh detail spawning, use Grass Stamper. For terrain texture passes, use Texture Stamper.
How it works
When you click Spawn, Object Stamper processes each active Group in order:- Casts a ray downward from the stamper’s position to find the surface.
- Builds the box area from the result.
- Runs the full object spawn pipeline for that area.
Spawn pipeline for each group
- Generates a random seed if needed.
- Runs the scatter system over the box area to produce sample positions.
- For each sample, casts a ray downward to find the surface hit point.
- Selects a random prototype weighted by Success Settings.
- Evaluates filter fitness (Mask Filter or Simple Filter) at the hit point.
- Discards the sample with probability
1 − fitness. Samples withfitness = 0are always skipped. - Calls the shared spawn routine which applies Transform Components and Overlap Check Settings.
Shared systems
Per-group settings
Per-prototype settings
- Success Settings
- Overlap Check Settings
- Transform Components
Tool-level components
- Area Settings — defines the stamper volume and bounds.
- Stamper Tool Controller — controls visualization and auto respawn.
- Layer Settings — specifies which physics layers are used for raycasts.
Auto Respawn behavior
When Auto Respawn is on in the Stamper Tool Controller, changing any Group or prototype setting triggers a full respawn of that Group after the configured delay.When to use Object Stamper
Object Stamper is best when you want:- a one-shot generation pass over a large area;
- a forest, rock field, or prop layout based on filters and scatter rules;
- a workflow where the result is tied to a scene object rather than painted manually.
Notes
- Object Stamper does not support Unity/Terrain Detail. Use Grass Stamper for grass and detail density passes.
- Object Stamper does not support Unity/Terrain Texture. Use Texture Stamper for terrain texture passes.
- For the scatter system, a random seed is generated before each pass when Random Seed is set to auto-generate.
- Types (Groups) configured in Object Stamper are reusable assets. The same Group can be added to Object Brush and used for manual painting with the same filter and scatter rules.
