Fill every terrain tile in one pass
Grass Stamper iterates over all Unity Terrains that intersect the stamper bounds and writes detail density data for each one. No need to stamp each terrain tile individually — a single large stamper covers them all.Mask filter visualization
Enable Visualisation in the Stamper Tool Controller to preview the mask filter output directly in the scene view, so you can see exactly where detail will be painted before you spawn.Auto Respawn for instant feedback
When Auto Respawn is on, Grass Stamper re-runs the pass every time you change a setting — including changes to individual Terrain Detail prototypes. This means tuning a noise filter on a single grass type instantly updates that layer in the scene without affecting the others.
