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Before starting this tutorial, read:
Precise Place lets you place one object at a time. A preview object follows your cursor in the scene view. Click to place it, or drag to place a sequence of objects along a stroke. Use Precise Place for hero props, path accents, or any placement where exact position matters.

Step 1 — Open the MegaWorld Window and select Precise Place

Press Alt + Z to open the MegaWorld Window. In the Tools Panel, click the + button and choose Precise Place.

Step 2 — Add a Group and prototype

In the Selection Panel, click Add Type. Inside the Group, click Add Resource and choose Unity/GameObject. Drag your Prefab into the prototype list. To switch which object gets placed, select a different prototype in the Selection Panel.

Step 3 — Configure placement settings

In the Settings Panel, check the Precise Place Tool Settings block:
  • Set Spacing to control how far apart objects land when you drag across the scene.
  • Enable Use Transform Components if you want rotation or scale variation applied automatically.
  • Enable Overlap Check if you want the tool to reject placements that would overlap existing objects.

Step 4 — Place objects in the scene view

Move your cursor into the Scene View. A preview of the object appears at the cursor’s surface position.
  • Click to place the object and move on.
  • Click and drag to place a sequence of objects along the stroke.

Step 5 — Adjust the preview object before placing

While the preview is active, hold hotkeys to modify the object before confirming:
ShortcutAction
Q + dragMove the object up or down
LShift + dragRotate around Y
LShift + X + dragRotate around X
LShift + Z + dragRotate around Z
LCtrl + LShift + dragUniform scale
TabReset transform to the original Prefab values
See the full list in Precise Place Hotkeys.

What’s next

  • Use Edit to adjust individual objects after placing them.
  • Use Pin for a one-gesture placement where you set rotation and scale in a single drag.
  • Read the full Precise Place reference documentation.