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Rotation applies a random rotation to spawned objects. You control how much randomization is applied on each axis independently, using a 0–100 scale where 100 corresponds to a full 360° range.

Settings

  • Randomize Orientation X — randomization intensity for the X axis (tilt forward/backward). Range: 0–100. Default is 5.
  • Randomize Orientation Y — randomization intensity for the Y axis (spin around vertical). Range: 0–100. Default is 100, giving full random spin.
  • Randomize Orientation Z — randomization intensity for the Z axis (tilt left/right). Range: 0–100. Default is 5.
For most vegetation, keep X and Z values low (around 3–10) and Y at 100. This gives objects a natural random spin while keeping them mostly upright.
The value maps linearly to degrees: a value of 100 = 360°, 50 = 180°, 10 = 36°.