New to Grass Brush? Follow the step-by-step Grass Brush — Getting Started tutorial first.
Supported resource types
Grass Brush supports:For painting GameObjects and Terrain Objects, use Object Brush. For painting terrain textures, use Texture Brush.
How it works
- Move the cursor over the scene view. The brush circle shows the area that will be affected.
- Click to paint once at the cursor position.
- Click and drag to paint continuously. Spawn points fire as the cursor moves, spaced according to Spacing in Brush Settings.
Features
Live visualization
Grass Brush draws a preview in the scene view while you hover:- With a single prototype selected and a Mask Filter active, the filter output is overlaid on the terrain inside the brush circle.
- Otherwise, a simple area preview is drawn.
Shared settings with Grass Stamper
Groups and their detail settings are reusable. A Group configured for Grass Stamper can be used directly in Grass Brush without any extra setup.Tool-level controls
Brush Settings
See Brush Settings for brush size, spacing, jitter, and mask type settings.Group-level controls
All active Terrain Detail prototypes in the selected Group are painted on each stroke.Prototype-level controls
- Spawn Detail Settings — controls detail density, opacity, and failure rate.
- Mask Filters — restricts painting by height, slope, or terrain texture.
When to use Grass Brush
Grass Brush is best when you want:- direct scene-view painting of grass and detail layers;
- manual art direction to add dense grass patches, clearings, or specific undergrowth placement;
- a mixed workflow where hand-painted details complement a Grass Stamper pass.
