
Settings
- Blend Mode — how this filter combines with the previous mask in the stack. Multiply narrows the spawn area; Add expands it.
- Min Height / Max Height — the height range (in world units) within which spawning is allowed.
-
Height Falloff Type — controls how the edges blend to zero:
- Add — adds a fixed distance on each side of the range.
- Hard — sharp cutoff with no falloff.
- Height Falloff Min Max — when enabled, set separate falloff distances for the lower and upper edges. When disabled, a single value applies to both.
-
Min Add Height Falloff — falloff distance below Min Height (when Height Falloff Min Max is on). Default is
30. -
Max Add Height Falloff — falloff distance above Max Height (when Height Falloff Min Max is on). Default is
30. -
Add Height Falloff — unified falloff for both edges (when Height Falloff Min Max is off). Default is
30. - Min Range Noise — noise amplitude applied at the lower boundary (Min Height). Larger values make the lower edge more irregular.
- Max Range Noise — noise amplitude applied at the upper boundary (Max Height). Larger values make the upper edge more irregular.
- Noise Settings — configures the fractal noise used for edge irregularity (type, frequency, octaves, etc.).
This filter is ideal for snow texturing — set a height range and increase Max Range Noise to make the snow line look natural and windswept.
