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Before starting this tutorial, read:
Precise Physics is a PhysX Painter tool that places exactly one object per click at the cursor position. The object spawns above the surface, falls, and settles using physics simulation. Unlike Brush Physics, there is no scatter distribution — you control the exact drop point with each click or drag.

Step 1 — Open the MegaWorld Window and select Precise Physics

Press Alt + Z to open the MegaWorld Window. In the Tools Panel, click the + button and choose PhysX Painter → Precise Physics.

Step 2 — Add a Group and prototypes

In the Selection Panel, click Add Group. Inside the group, add Unity/GameObject or Terrain Object resources and add your Prefabs.
Your Prefabs need Collider components so the physics simulation can detect the terrain surface. Without colliders the object falls through.

Step 3 — Configure the tool settings

In the Settings Panel, set:
  • Position Offset Y — the height above the surface at which the object spawns. Default is 30. The scene view shows a sphere handle at this height above your cursor to indicate the spawn point.
  • Spacing — how far you must move the cursor while dragging before another object is placed. Default is 5.
  • Physics Effects — an optional initial impulse applied to the object at spawn. Leave force low for a clean vertical drop.

Step 4 — Click in the scene view to place objects

Move your cursor into the Scene View. You will see a small sphere marker above the cursor showing where the object will spawn. Click to place — the object falls from that point and settles on the surface. Drag to continue placing objects along your cursor path, one per Spacing interval.

Step 5 — Undo if needed

Press Ctrl + Z to undo. Each mouse release creates one undo record.

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