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Random Grid is the default scatter element in MegaWorld. It builds a grid across the target area, then optionally rotates and randomizes the sample positions. This makes it useful for controlled placement that still needs some natural variation.

Settings

  • Failure Rate controls how many grid candidates fail before they become real samples.
  • Grid Angle rotates the grid layout.
  • Grid Step controls spacing between grid cells.
  • Randomisation Type controls how the sample is offset from the grid cell.
  • Vastness controls how wide the random offset can spread.

Randomisation types

  • None keeps samples on the raw grid.
  • Square offsets samples inside a square area around the grid point.
  • Sphere offsets samples inside a radial-style area around the grid point.

When to use Random Grid

Random Grid is best when you want:
  • controlled spacing;
  • repeatable large-area placement;
  • a balance between order and randomness;
  • a strong base pattern that can be softened with randomization or Failure Rate.

Notes

  • Random Grid is a good default because it is predictable and easy to tune.
  • If the result looks too artificial, add randomization or combine it with Failure Rate.