Settings
- Blend Mode — how this filter combines with the previous mask in the stack. Multiply narrows the spawn area; Add expands it.
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Noise Settings — configures the noise generation:
- Noise Type — the noise algorithm: Perlin, Value, Billow, Ridge, or Voronoi.
- Fractal Type — the fractal layering method (e.g. FBm — Fractional Brownian Motion).
- Scale — the size of the noise pattern. Larger values create bigger, more spread-out features.
- Translation — offsets the noise pattern in X, Y, Z world space.
- Rotation — rotates the noise pattern.
- Flip Scale X/Y/Z — mirrors the noise pattern along the chosen axis.
