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Image Filter lets you use any texture as a mask. You can sample the image in grayscale, by a specific color, or by individual color channels (R, G, B, A). This makes it possible to paint custom spawn maps in any image editor and bring them directly into MegaWorld.

Settings

  • Blend Mode — how this filter combines with the previous mask in the stack. Multiply narrows the spawn area; Add expands it.
  • Image — the texture to use as the mask.
  • Filter Mode — which part of the texture to extract as the mask:
    • GrayScale — uses the overall luminance of the texture.
    • Color — masks based on similarity to a chosen color.
    • Red Channel — uses only the red channel.
    • Green Channel — uses only the green channel.
    • Blue Channel — uses only the blue channel.
    • Alpha Channel — uses only the alpha channel.
  • Color — the target color for color matching mode. Default is white.
  • Color Accuracy — how strictly the color must match. Higher values require a closer match; lower values allow more variation. Default is 0.5.
  • Offset X / Offset Z — UV offset to reposition the texture over the terrain.