Settings
- Blend Mode — how this filter combines with the previous mask in the stack. Multiply narrows the spawn area; Add expands it.
- Image — the texture to use as the mask.
-
Filter Mode — which part of the texture to extract as the mask:
- GrayScale — uses the overall luminance of the texture.
- Color — masks based on similarity to a chosen color.
- Red Channel — uses only the red channel.
- Green Channel — uses only the green channel.
- Blue Channel — uses only the blue channel.
- Alpha Channel — uses only the alpha channel.
- Color — the target color for color matching mode. Default is white.
-
Color Accuracy — how strictly the color must match. Higher values require a closer match; lower values allow more variation. Default is
0.5. - Offset X / Offset Z — UV offset to reposition the texture over the terrain.
