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Mask Filter Visualization Preferences define how MegaWorld displays mask-filter output in the scene view.
This is an advanced user setting. The defaults work well in most projects.

Settings

Color Space

Default: Colorful Controls the color palette used for the mask filter preview:
  • Colorful — uses a multi-color gradient that maps mask values across a wide color range. Good for seeing variations at a glance.
  • Heightmap — uses a grayscale or height-based gradient. Useful when you want to read mask strength as a height-like intensity.
  • Custom Color — uses a single base Color that you define. Unlocks Enable Stripe and Alpha Visualisation Type.

Color

Visible only when Color Space is Custom Color. The base color used for the mask preview when custom-color mode is active. Default: RGB (128, 171, 78) — a medium green.

Alpha Visualisation Type

Default: None
Visible only when Color Space is Custom Color.
Controls how the preview transparency is derived:
  • None — uses the fixed Custom Alpha value
  • Default — derives alpha from the mask value itself
  • BrushFilter — derives alpha from the brush filter output

Custom Alpha

Default: 0.3
Visible only when Alpha Visualisation Type is None.
The fixed opacity for the mask filter preview. 0 is fully transparent, 1 is fully opaque.

Enable Stripe

Default: true
Visible only when Color Space is Custom Color.
Overlays a stripe pattern on top of the preview. This can help distinguish the mask preview from terrain colors in busy scenes.

Effect on Mask Filters

These preferences affect only the visual preview drawn in the scene view by Mask Filters. They do not change filter evaluation or placement results.