Cameras controls which Unity cameras Sectorize uses to load, keep, cache, and unload terrain sectors. The camera list is stored in Scene Settings, so it is specific to the current scene.Documentation Index
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Camera list actions
- Add Camera adds an empty camera slot.
- Find Main Camera adds
Camera.main, or a camera whose name containsMain CameraorMainCamera. - Find All Cameras adds every camera found in the scene.
- Reset resets settings for the selected camera entry.
- Remove removes a normal camera entry.
Camera entry settings
Each camera entry has an active toggle. Disabled entries are marked as ignored and do not drive Sectorize streaming.| Setting | Default | Description |
|---|---|---|
| Camera | Selected camera | Unity camera assigned to this entry. Assigned camera fields are read-only in the inspector. Empty camera slots let you assign a camera. |
| LOD Bias | 1 | Per-camera LOD distance multiplier used by renderer workflows that share the camera list. |
| Camera Culling Mode | FrustumCulling | Controls how renderer workflows cull objects for this camera. Sectorize still uses the camera position for streaming. |
| Enable Colliders | true | Controls collider generation for renderer workflows when multiple cameras are active. This setting appears only in multi-camera setups. |
Camera Culling Mode
| Mode | Description |
|---|---|
FrustumCulling | Adds only cells that pass camera-frustum checks. This is the normal optimized mode. |
Complete360 | Adds all cells within the camera render area instead of filtering cells by the camera frustum. Use it when a camera needs objects available outside the current view direction. |
